huge (16%) speed gain on surface rendering by eliminating the surfmesh chain in q1bsp...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Sep 2003 01:21:54 +0000 (01:21 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 22 Sep 2003 01:21:54 +0000 (01:21 +0000)
commit605b22f83aeabb5aa490df3f6714ca468146dd7e
tree2aa7e01e4a2ee53e326edd1216d66d0af60321b6
parent1c752af2259f5ad9de6d57ae795e6a88f021aa07
huge (16%) speed gain on surface rendering by eliminating the surfmesh chain in q1bsp surfaces, now only allows one mesh per surface and the surfmesh_t is embedded in the surface struct

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3500 d7cf8633-e32d-0410-b094-e92efae38249
12 files changed:
cl_screen.c
cl_screen.h
cl_video.c
gl_draw.c
gl_rsurf.c
model_alias.c
model_brush.c
model_brush.h
model_shared.c
model_shared.h
portals.c
r_shadow.c