temporarily disabled compiled rtlights (they'll make a comeback after dynamic rtlight...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 2 Mar 2004 20:29:58 +0000 (20:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 2 Mar 2004 20:29:58 +0000 (20:29 +0000)
commitbdbd009f72846eafb32d1efe43c521c22ca65fda
tree7b67a65397eb95da0068a2ba919dcbb331ec7121
parent11f44fe577fdd8cb46e66cd4d9697c92cf5254a1
temporarily disabled compiled rtlights (they'll make a comeback after dynamic rtlight optimizations are finished)
dynamic rtlight shadow volumes for bmodels are now generated from a single mesh for the entire model, in which only some ranges of triangles are marked, this finally cured the performance problems with dlight
s

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3956 d7cf8633-e32d-0410-b094-e92efae38249
gl_models.c
gl_rsurf.c
model_brush.c
model_brush.h
model_shared.h
r_shadow.c
r_shadow.h
todo