now supports skyboxes in q3bsp (note: must use the "sky" key in worldspawn to set...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Sep 2003 03:34:58 +0000 (03:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Sep 2003 03:34:58 +0000 (03:34 +0000)
commit59e3b3ad8006957578534b8d3536f4b695609af1
treed6620defcbac0fb5dac05015d8aa80d85160c228
parent7baa89eb79dceb9c02213028c8c6598e17348916
now supports skyboxes in q3bsp (note: must use the "sky" key in worldspawn to set the skybox basename like in q2, and it identifies sky shaders by names beginning with "textures/skies/"), and added a little error checking to Mod_Q1BSP_LoadLeafs, and added a couple todo items

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3490 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_shared.h
r_sky.c
todo