separate collision curve geometry from rendering, this means lower detail collision...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Mar 2004 07:06:00 +0000 (07:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Mar 2004 07:06:00 +0000 (07:06 +0000)
commit22ab5b495c2c169dc7755003294e5431ad300265
tree2ee00286e314187cc6768a456231988fbfb7bd42
parent1b29ff9409bcfd21e842e81e1e44924de83ab4a2
separate collision curve geometry from rendering, this means lower detail collision curves for more performance

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3965 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_shared.h