2003-07-10 |
havoc | #if 0'd out a few unused functions |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-04-25 |
havoc | sv.edicts (and related things) are now dynamically... |
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2003-04-10 |
havoc | Mod_FindNonSolidLocation fixed for no map case (again) |
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2003-04-06 |
havoc | redesigned surfmesh allocation in brush model loader... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | Mod_FindNonSolidLocation now takes a radius and can... |
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2003-03-07 |
havoc | now uses TEXF_FORCELINEAR on lightmaps |
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2003-03-02 |
havoc | changed lots of printf to Con_Printf |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-02-20 |
havoc | optional polygon collisions, not ready for practical... |
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2003-01-15 |
havoc | changed a debugging notice about texture loading |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-11-20 |
havoc | CalcSurfaceExtents now uses surf->poly_verts instead... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-10 |
havoc | fix crashs on maps with missing textures |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | added radius and radius2 (squared radius) fields to... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-11 |
havoc | whitespace |
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2002-09-10 |
havoc | corrected an error message in .lights code |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-06 |
havoc | added r_sortsurfaces cvar, default off, sorting them... |
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2002-08-05 |
havoc | lightmaps shouldn't be procedural, because they have... |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-07-31 |
havoc | cleaned up behavior when an invalid replacement sky... |
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2002-07-29 |
havoc | fix animating textures |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-19 |
lordhavoc | fix for really dumb mistake (missing memset) in Mod_Spl... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-05-04 |
lordhavoc | cleaned up and fixed collisions with brush models ... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
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2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
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2002-03-10 |
lordhavoc | check for empty submodels (lacrima.bsp for example) |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | renamed R_GetFragmentLocation to R_FragmentLocation |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | fixed 4 warnings in MSVC related to assigning -1000... |
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2002-01-21 |
lordhavoc | removed a lot of memory checks now that it works again |
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2002-01-21 |
lordhavoc | fix for bug in memory checking |
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2002-01-21 |
lordhavoc | yet more memory testing |
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2002-01-21 |
lordhavoc | changed way windings are allocated, may fix memory... |
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2002-01-21 |
lordhavoc | added some memory corruption checks, trying to find... |
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2002-01-19 |
lordhavoc | rearranged error checking during portal building so... |
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2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | mallocs, callocs, and frees changed to qmalloc/qfree |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-04 |
lordhavoc | now supports upto 256x256 texel lightmaps (rather than... |
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2001-03-04 |
lordhavoc | rewrite of map texture loading (mainly to do with HL... |
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2001-03-03 |
lordhavoc | redesigned transparent HL texture checking again, now... |
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2001-03-03 |
lordhavoc | fixed transparent color in HL textures (was red, should... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-01-29 |
lordhavoc | got rid of Hunk_Alloc, all allocations now have a prope... |
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2001-01-29 |
lordhavoc | every malloc/calloc/free converted to qmalloc/qfree... |
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2001-01-07 |
lordhavoc | workaround/fix for bounds checking warning |
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2001-01-07 |
lordhavoc | workaround for bounds checking error in loading texture... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-31 |
lordhavoc | lighthalf related transpoly cleanup |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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