liquid now goes through meshqueue sorting
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Aug 2002 11:59:28 +0000 (11:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Aug 2002 11:59:28 +0000 (11:59 +0000)
commit1fdb85e19b37eb797e3b1118b844c7071e9cdefb
tree0649a2ea80de00c7a0bc5dedbe06fe37663f12e8
parentea00cdef169343044d55b9a5f8bed12a0b49db56
liquid now goes through meshqueue sorting
fixed a bunch of minor sorting consistency bugs in the meshqueue code
changed behavior of R_MeshQueue_EndScene and exposed R_MeshQueue_Render and R_MeshQueue_RenderTransparent
cleaned up liquid rendering code a bit

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2293 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
model_brush.c
model_brush.h