]> icculus.org git repositories - divverent/darkplaces.git/commit
muzzleflash fades out
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 May 2002 08:56:45 +0000 (08:56 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 May 2002 08:56:45 +0000 (08:56 +0000)
commitae9ed9b6acd2b4f0052ae163904b13506a1199a0
tree02ec191b9da7c9ae009dc5911819baa6a17e7cc6
parente2cd713a9cbdd046420499893e14c0bcec715c11
muzzleflash fades out
changed .lights file format very slightly to add customizable distance bias (softness)
now splits surface meshs bigger than 1000 tris into multiple smaller ones automatically while loading

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1841 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
client.h
gl_rsurf.c
model_brush.c
model_brush.h
r_light.c