reorganized shader rendering calls to process the whole surface chain multiple times...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Mar 2002 03:44:35 +0000 (03:44 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Mar 2002 03:44:35 +0000 (03:44 +0000)
commit94aae4babe0e74fa912d623519e061555ea4967f
treedb7629262defa7c8f4394c5a9dde798a8e58ae4d
parent744a246ff924bc49027c46c1651acc0c83aed87a
reorganized shader rendering calls to process the whole surface chain multiple times in the shader function (pretty fast), rather than calling the shader function multiple times per surface (slow!)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1686 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_brush.h