Major update, been neglecting CVS for some time...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Oct 2001 11:46:20 +0000 (11:46 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Oct 2001 11:46:20 +0000 (11:46 +0000)
commit7d0ec7ce187f7333a7ada2884108757a4fec6449
tree8f8edd8ba5f718ec8fa8343789ae6bbdaf3bcee8
parentcfa596b366afb940b2cc5c7b507422a99265a19c
Major update, been neglecting CVS for some time...

clipping engine (r_clip.c) to determine exactly what is visible (this has altered MANY parts of the rendering engine)

fixed visibility bug with multiple players on a listen server

vid_glx.c has been improved/cleaned up greatly and now pays attention to vid_mouse and vid_dga and will not grab the mouse until after the first frame

snd_alsa_0_5.c has been fixed (Qprintf vs fprintf bug)

nehahra works again (was missing svc_skybox support)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@915 d7cf8633-e32d-0410-b094-e92efae38249
45 files changed:
buildnumber.c
cl_input.c
cl_main.c
cl_parse.c
cmd.h
common.c
common.h
gl_models.c
gl_rmain.c
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_textures.c
glquake.h
host.c
host_cmd.c
image.c
mathlib.c
mathlib.h
menu.c
model_brush.c
model_brush.h
progs.h
protocol.h
quakeio.c
quakeio.h
r_clip.c [new file with mode: 0644]
r_clip.h [new file with mode: 0644]
r_light.c
r_part.c
r_sprites.c
render.h
snd_alsa_0_5.c
sv_main.c
sv_user.c
sys_linux.c
sys_win.c
transform.c
transform.h
vid.h
vid_3dfxsvga.c
vid_glx.c
view.c
wad.c
world.c