got rid of Hunk_Alloc, all allocations now have a proper name (perhaps a bit too...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Jan 2001 11:59:51 +0000 (11:59 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Jan 2001 11:59:51 +0000 (11:59 +0000)
commit400e4a34bbef54082e7d39758fa5aa7ab1b654c7
treecec9486f8c531cda6d24ab438e6ac7172c2415a3
parent4ee1d4780706dc1ed70ec4f7aa8b7712518a5c4f
got rid of Hunk_Alloc, all allocations now have a proper name (perhaps a bit too descriptive even), improved texture tally to list wasted skin layers (colormapping), made hunk names 24 characters instead of 8.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@142 d7cf8633-e32d-0410-b094-e92efae38249
18 files changed:
cmd.c
common.c
common.h
gl_rsurf.c
gl_textures.c
gl_warp.c
host.c
host_cmd.c
model_alias.c
model_brush.c
model_sprite.c
pr_edict.c
quakedef.h
sys_linux.c
sys_win.c
sys_wind.c
zone.c
zone.h