Mod_FindNonSolidLocation now takes a radius and can output to a different vector...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 11:19:57 +0000 (11:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 11:19:57 +0000 (11:19 +0000)
commitf7c977317897310bddfd6f32e179a79e2c1caa14
treeee1eb3c3928d20b7783030dc1fea7a1a138b59e9
parentd6fb6e3d3eb443499060b44c10bd6647c90e00d6
Mod_FindNonSolidLocation now takes a radius and can output to a different vector than the input (purpose: the sphere is nudged out of any surfaces in the area, this makes realtime lighting look a lot better as the lights aren't too close to the surface)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2817 d7cf8633-e32d-0410-b094-e92efae38249
cl_parse.c
model_brush.c
model_brush.h