m.wantoverbright is gone
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Sep 2002 01:40:59 +0000 (01:40 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 17 Sep 2002 01:40:59 +0000 (01:40 +0000)
commita0db60e28809c5d2e8898c61a765f3fc9dadca5d
tree1db2c726c99d0571275e1428b550d8828e698ba3
parentf6ceea1f7d2795192dbadb0407fcfcf0d76a923d
m.wantoverbright is gone
done manually by the few things that wanted it (tweaking the texrgbscale in other words, and their own local colorscale variables)
mesh_colorscale renamed to r_colorscale, and now available throughout rendering (no need to wait for the results of R_Mesh_State before scaling your colors)
lightscalebit renamed to r_lightmapscalebit
lightscale is gone (wasn't used)
msurface_t cached_lightscalebit renamed accordingly to cached_lightmapscalebit
starting work on converting the 2D system to use R_Mesh calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2383 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
cl_particles.c
gl_backend.c
gl_backend.h
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
model_brush.c
model_brush.h
r_crosshairs.c
r_explosion.c
r_light.c
r_sky.c
r_sprites.c
render.h