added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structure (at the beginning), updated...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Oct 2001 20:17:33 +0000 (20:17 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Oct 2001 20:17:33 +0000 (20:17 +0000)
commit8468ffaf8162a4fe8361127385c40141c375661d
treec6092490518d0e8dc1c0b79d834e73b434b4ef95
parentd01b3a24d81283d50e04dcd1a40d122492d04895
added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structure (at the beginning), updated all cvar definitions to match, a lot more cvars are saved now.\nadded server-side portal checking of entity visibility, only entities which really are visible are sent to clients now (some slowdown on server, but reduces network traffic and makes wallhacks useless)\nadded mostly untested mouse and keyboard user interface code (input support not completely finished yet, and no code using the UI yet)\n

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@953 d7cf8633-e32d-0410-b094-e92efae38249
51 files changed:
chase.c
cl_effects.c
cl_input.c
cl_main.c
cl_parse.c
cl_tent.c
common.c
console.c
cvar.c
cvar.h
draw.h
gl_draw.c
gl_models.c
gl_poly.c
gl_rmain.c
gl_rsurf.c
gl_screen.c
gl_textures.c
host.c
in_svgalib.c
in_win.c
makefile
model_alias.c
model_brush.c
model_brush.h
model_sprite.c
net_dgrm.c
net_main.c
palette.c
portals.c [new file with mode: 0644]
portals.h [new file with mode: 0644]
pr_cmds.c
pr_edict.c
quakedef.h
r_clip.c
r_crosshairs.c
r_decals.c
r_explosion.c
r_light.c
r_part.c
r_sprites.c
snd_dma.c
spritegn.h
sv_main.c
sv_phys.c
sv_user.c
ui.c [new file with mode: 0644]
ui.h [new file with mode: 0644]
vid_glx.c
vid_shared.c
view.c