most of Q2's keyboard handling ported over - what this means: keypad is now separatel...
[divverent/darkplaces.git] / gl_backend.c
2002-11-16 havocmerged GL_DrawRangeElements into R_Mesh_Draw for a...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-29 havocfix for use of cubemaps on hardware without 3d texture...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocset depth and stencil clear values
2002-10-22 havocadded a comment describing GL triangle strip order...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocGL_DrawRangeElements now reports if it got a bogus...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havocbackend now supports 1D, 2D, 3D, and Cubemap texture...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-28 havocfixed glOrtho call
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-10 havocfixed combine overbright behavior
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocnow uses hardware transforms
2002-09-06 havoccorrected function names reported in various backend...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havoccurrenttriangle and currentvertex no longer exist,...
2002-09-05 havocmoved state update from R_Mesh_Render to R_Mesh_Draw_Ge...
2002-09-05 havocbuf_mesh is no longer a pointer, since there is only...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocmake sure zFar is at least 64 units to avoid feeding...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-26 havocrenamed mesh_ variables to gl_state. (created a struct...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-04 havoclimit gl_mesh_batchtriangles to never go below 1, becau...
2002-08-03 havocdefault gl_mesh_floatcolors on, and force it off on...
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-07-31 havoccleaned up gl_mesh_drawmode related code, hopefully...
2002-07-31 havocdisabled 3DFX mesh size error (because it really only...
2002-06-03 lordhavocmake r_render skip the 3D rendering code (I forgot...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-01 lordhavocuse volatile on icolor and fcolor pointers in GL_Conver...
2002-05-27 lordhavocfix for gl_mesh_maxtriangles not defaulting correctly...
2002-05-16 lordhavocnow fetchs wgl functions
2002-05-15 lordhavocslight optimizations to GL_ConvertColorsFloattoByte
2002-05-14 lordhavocindependent control of gl_mesh_maxtriangles and gl_mesh...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocadded glFlush call when done feeding geometry, to get...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved gl_mesh_merge feature due to unknown buggyness
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocclean up
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-24 lordhavoccleaned up lots of unused code, restructured where...
2002-02-23 lordhavoccleanup of float/byte colors, now colors are always...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-27 lordhavocadded gl_mesh_dupetransverts cvar (found it is a slowdo...
2002-01-25 molivierUpdated MSVC6 project files. Vanilla MSVC6 doesn't...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-17 molivierFixed a couple of warnings on MSVC6
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...