transform matrix is now separate from R_Mesh_State, a new function called R_Mesh_Matr...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Sep 2002 11:48:47 +0000 (11:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Sep 2002 11:48:47 +0000 (11:48 +0000)
commitfedb845e665b669ff11df23ce713842bd89c4ec4
tree49c194132c43b39b5c9f59359f916fe9eccf7b9c
parenta8e147ca855a521a60e4d1304d4a87fc164e6ec7
transform matrix is now separate from R_Mesh_State, a new function called R_Mesh_Matrix takes up the task of changing transforms, and is used a lot less frequently in the engine than R_Mesh_State, this gets a nice speed gain in cavetest2

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2340 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
cl_particles.c
gl_backend.c
gl_backend.h
gl_models.c
gl_rmain.c
gl_rsurf.c
makefile
r_crosshairs.c
r_explosion.c
r_light.c
r_sky.c
r_sprites.c
render.h