cleanup of float/byte colors, now colors are always floats until R_Mesh_Render conver...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 23 Feb 2002 22:48:03 +0000 (22:48 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 23 Feb 2002 22:48:03 +0000 (22:48 +0000)
commit8df359567e778ac9addebfdcf773f74c741d4c47
treeac0f77db1d8137b329ffa92ec7d1b534dd3081a1
parenteff6ad11da1a89cb89efe7af99710502bb75b811
cleanup of float/byte colors, now colors are always floats until R_Mesh_Render converts them to bytes before use

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1556 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c