cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 1 Aug 2002 06:34:46 +0000 (06:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 1 Aug 2002 06:34:46 +0000 (06:34 +0000)
commit281412c28688a491cc4124f0c5ec783a409df820
tree2f1d262e7aa6238ef73b33ccb55de451ed189981
parentc21ba48e547026f3e5a99dbe5c0b84f7c2c3ae45
cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)

no longer limits maxtriangles based on DrawRangeElements limits (since DrawRangeElements is required to work even if limits are exceeded, according to the OpenGL spec)

now posts startup/shutdown messages for gl_backend

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2147 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_draw.c
glquake.h
vid_shared.c