added glFlush call when done feeding geometry, to get a very nice speed boost, and...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Feb 2002 04:57:43 +0000 (04:57 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 27 Feb 2002 04:57:43 +0000 (04:57 +0000)
commitd8c2fec3b2fb4a243bfbadfc873fc7d4623c1bcd
tree55477a80f8439a1a424b954777729d9e389a4823
parente3c47ecd0908e10adfa0f39597813a0163d26705
added glFlush call when done feeding geometry, to get a very nice speed boost, and removed unnecessary glFinish (since VID_Finish does one itself)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1581 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c