cleaned up lots of unused code, restructured where certain operations are done (index...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Feb 2002 05:06:26 +0000 (05:06 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Feb 2002 05:06:26 +0000 (05:06 +0000)
commitbcd5e9d58f8d11e863f834141a445ed6112f2626
tree8ad10272ef28dc79209d48660ddd525bc28f24a5
parent8df359567e778ac9addebfdcf773f74c741d4c47
cleaned up lots of unused code, restructured where certain operations are done (index lists are now relative to mesh->firstvert until R_Mesh_Render, for instance)
working toward major speed gains by avoiding geometry copying

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1557 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c