varray_element is gone, instead you pass your own element array to R_Mesh_Draw
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 16:07:13 +0000 (16:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 16:07:13 +0000 (16:07 +0000)
commit59e91e85a8f84adf31e1c3e69b7089b77098b24e
tree474e2f1a5851b994a1035cb80113e48ed64091e6
parentdf6b5bf1045cb7b7e3384e1a1eb2e312b4c090f3
varray_element is gone, instead you pass your own element array to R_Mesh_Draw
this got a 3.5% speed gain in cavetest2bench
also, R_Mesh_ResizeCheck now takes only a numverts parameter, since numtriangles was only used for the varray_element array

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2372 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_backend.c
gl_backend.h
gl_models.c
gl_rmain.c
gl_rsurf.c
r_crosshairs.c
r_explosion.c
r_light.c
r_sky.c
r_sprites.c