a rather hefty 6% speed gain by getting rid of the R_Mesh_UpdateFarClip function...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 13:28:26 +0000 (13:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 13:28:26 +0000 (13:28 +0000)
commitef12f815c93e72a119837d2ff37d6258d78bf45e
treea149757b26171bfdcde5ab6f5f8aa4bad2c61acf
parent1aea459957c5a3df90ca6b93c73b99c30b8b985c
a rather hefty 6% speed gain by getting rid of the R_Mesh_UpdateFarClip function, and reorganizing it to use bounding boxes instead (outside of gl_backend even)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2203 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rmain.c
r_sky.c
render.h