use volatile on icolor and fcolor pointers in GL_ConvertColorsFloatToByte to avoid...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 1 Jun 2002 21:04:36 +0000 (21:04 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 1 Jun 2002 21:04:36 +0000 (21:04 +0000)
commit97bb7ca0b61c8e2f1b81515f3b9f5b178134a709
tree68f56bd4de05eccd104fce446b02cfb44c24bc25
parentd19ee69546ce77acd4a3c1f4a11f9ad79a111e80
use volatile on icolor and fcolor pointers in GL_ConvertColorsFloatToByte to avoid aliasing problems (aliasing is exactly what that code is doing, after all)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1884 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c