got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 25 Aug 2002 15:45:41 +0000 (15:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 25 Aug 2002 15:45:41 +0000 (15:45 +0000)
commit90fa50f4e170192cce8b5b3321fbf7c4d9be7a41
tree463d4c1f4b98e51a42ee2c887f04301aff5674df
parent933a1996b1c2661e86bf76936c8cda4f38281726
got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using R_Mesh_Draw_GetBuffer and R_Mesh_Render

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2285 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_models.c
gl_rmain.c
gl_rsurf.c
render.h