cleaned up a lot of particle rendering properties (mainly related to rain code),...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2002 20:33:38 +0000 (20:33 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2002 20:33:38 +0000 (20:33 +0000)
commitd7df76f224c0d0ebb8a3c7bc0c3125ba638206e6
treec06fa907c0eb3320a0ce103cee722e67f5bda4bb
parent2db850514745da30d5d51246cf5c626e81b8e0bc
cleaned up a lot of particle rendering properties (mainly related to rain code), rain looks nice now.
added depthdisable to rmeshinfo_t
gl_backend now uses glDrawRangeElements on non-win32 (need to use dynamic GL binding to get it on win32), nice speedup
rearranged r_speeds2 time reporting code, now times more things (in gl_screen.c especially)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1365 d7cf8633-e32d-0410-b094-e92efae38249
buildnumber.c
cl_particles.c
client.h
gl_backend.c
gl_backend.h
gl_rmain.c
gl_rsurf.c
gl_screen.c
r_particles.c
render.h