manually inlined GL_LockArray and GL_UnlockArray in the only places they were used
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 14:55:25 +0000 (14:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 14:55:25 +0000 (14:55 +0000)
commitdf6b5bf1045cb7b7e3384e1a1eb2e312b4c090f3
treee68c042e22da958f4708a370eac1c55222d4ad15
parentd634ac06383b4927e3354605e5261902eed22e99
manually inlined GL_LockArray and GL_UnlockArray in the only places they were used
RGB fragment textures are no longer aligned on 3 pixel boundaries, changed UNPACK_ALIGNMENT to allow this

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2371 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_draw.c
gl_textures.c
glquake.h
render.h
vid_shared.c