got rid of gl_mesh_drawmode, now only gl_mesh_drawrangeelements remains, this got...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 22:31:18 +0000 (22:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Sep 2002 22:31:18 +0000 (22:31 +0000)
commitedc56fcfd3eca0f72e49f815f332b62a01046e4c
tree322ccc4deec2675339341e1c020171d7706794f3
parent59e91e85a8f84adf31e1c3e69b7089b77098b24e
got rid of gl_mesh_drawmode, now only gl_mesh_drawrangeelements remains, this got rid of support for non-vertex-array rendering, also now c_meshs and c_meshtris are counted by GL_DrawRangeElements (c_meshtris was renamed to c_meshelements)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2373 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_backend.c
gl_backend.h
gl_draw.c