added cl_avidemo cvar (saves a series of tga images named gamedir/dpavi000000.tga...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 30 Mar 2002 05:04:54 +0000 (05:04 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 30 Mar 2002 05:04:54 +0000 (05:04 +0000)
commit08dc528c1e2e6c2b1891c12dbc69ec985387a232
treed804f759cf1d9dd4dd37d803c00627a57f459283
parentfb58cf191b52bed41ed00c4c28b2df3b43825bb3
added cl_avidemo cvar (saves a series of tga images named gamedir/dpavi000000.tga and so on, the parameter to it is the framerate to save, locks framerate to this while saving, set back to 0 to stop - note there is sound saving code but it is commented out because it's always desynchronized to the video because quake has such a lousy sound engine)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1693 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
common.c
common.h
gl_backend.c
gl_backend.h
host.c
image.c
image.h
snd_mix.c