now uses hardware transforms
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Sep 2002 09:45:51 +0000 (09:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Sep 2002 09:45:51 +0000 (09:45 +0000)
commita8e147ca855a521a60e4d1304d4a87fc164e6ec7
tree8d216a056441f80e1a41fca14080a59c5321bf65
parentf531502dfb0891dc47be92447aa1f19375237fb1
now uses hardware transforms
fixed a bunch of bugs in matrixlib
view matrix is now calculated using Matrix4x4 functions instead of GL calls

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2339 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
glquake.h
matrixlib.c
matrixlib.h
vid_shared.c