]> icculus.org git repositories - divverent/darkplaces.git/history - glquake.h
fix nexuiz menu mouse input by resetting in_mouse_x/y variables in a
[divverent/darkplaces.git] / glquake.h
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-04-03 havocadded detection of VBO extension
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-11 havocimplemented detection of GL_EXT_blend_subtract
2006-12-19 havocsupport for GL_ARB_texture_non_power_of_two extension...
2006-11-30 havocfunky interlacing-like rendering feature from div0...
2006-10-18 havocadded vid_stereobuffer cvar based on patch from syschuc...
2006-08-03 havocfix memory alignment issue when saving odd-width screen...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-18 havocreset a bit more state each frame
2006-04-02 havocsome cleanup of the GLSL shader, no longer uses #ifdef...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-01-11 havocadded DrawQ_Line/DrawQ_Lines/DrawQ_LineWidth patch...
2005-11-17 havocmade gl_max_size cvar only affect TEXF_PICMIP textures...
2005-08-10 havocrenamed r_shadow_geforcefxlowquality to r_shadow_usehal...
2005-05-09 havocremove qwgl externs, as they are not used outside vid_wgl.c
2005-05-03 havocadded code for enabling GL_LINE_SMOOTH (antialiased...
2005-03-21 havocadded 1f and 4f glTexCoord/glMultiTexCoord function...
2004-10-27 havocgreatly improved video capture speed by generating...
2004-10-03 havocremove support for GL_NV_vertex_array_range as it's...
2004-08-23 havocmissed a uint that should be GLuint
2004-08-23 havocadded GL_ARB_shader_objects, GL_ARB_shading_language_10...
2004-07-26 havocadded gl_finish cvar, defaults to 0, this was a noticab...
2004-05-12 havocTomaz's patch to ask the driver for a gl_texture_anisot...
2004-03-22 havocuncommented a lot of GL functions
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2003-11-05 havocadded R_Mesh_Draw_ShowTris function which draws a trian...
2003-10-21 havocremoved pragma that disabled signed/unsigned mismatch...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-07-13 havocGL_EXT_texture_filter_anisotropic support (thanks zinx!)
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-09 havocGL_NV_vertex_array_range support added, but disabled...
2003-02-27 havocchanged TEXF_CLAMP to use GL_CLAMP_TO_EDGE (GL_EXT_text...
2002-12-11 havocI guess those glLoadIdentity calls were more important...
2002-12-09 havocremoved glLoadIdentity calls (they were all useless...
2002-11-03 havocadded support for glPolygonOffset (not used though)
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havoc3D attenuation texture works now
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-27 havocstencil is now supported (optional, off by default...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-11 havocVID_Init now takes mode settings (fullscreen, width...
2002-09-06 havocnow uses hardware transforms
2002-08-16 havocchanged GL_MATRIX_MODE check to GL_PROJECTION, and...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-05-16 lordhavocnow fetchs wgl functions
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-04-30 lordhavocdisabled lookup of unused multitexture function (glMult...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-02 lordhavocremoved support for GL_SGIS_multitexture (ancient)
2001-10-30 lordhavocadded support for GL_ARB_texture_env_combine, currently...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-30 lordhavocremoved unused skytexturenum
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavoccruft removal, general cleanup, fix for delta compressi...
2000-11-18 lordhavocimplemented r_render and r_upload cvar options for...
2000-11-17 lordhavocspeedups to R_WorldNode, and some shrinkage on the...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-21 lordhavocmajor particle engine speedup and cleanup of old commen...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-18 lordhavocexplosions push away particles
2000-09-11 mercury-3dfx support for linux!
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-31 lordhavocBetter smoke textures, no floodfillskin, some cleanup.
2000-08-31 lordhavocmisc. cleanup, bubble trails fixed, improved lightmap...
2000-08-22 lordhavocInitial revision