1D, 3D, and cubemap textures are now supported (in addition to 2D)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Oct 2002 21:04:11 +0000 (21:04 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Oct 2002 21:04:11 +0000 (21:04 +0000)
commit3c54a56b01dd702976ba0edcace302609b26a617
tree289fb0b4d4928ea3631ea5264028547bd5348e4b
parent2dbb3966a2791390e57a081d68238788cbeb4a3c
1D, 3D, and cubemap textures are now supported (in addition to 2D)
added detection of GL_EXT_texture3D, GL_ARB_texture_cube_map, and GL_ARB_texture_env_dot3
shadow volume rendering mode now depends on all of the above being present (but doesn't use them yet)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2497 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_textures.c
glquake.h
image.c
image.h
vid_shared.c