made gl_max_size cvar only affect TEXF_PICMIP textures, this prevents it from breakin...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Nov 2005 15:17:14 +0000 (15:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Nov 2005 15:17:14 +0000 (15:17 +0000)
commit3190d8a82f7eae2fab0baaa38e5353a5e6909bf4
treec98105830cb7b71f4ed557efdfd10edf006f677b
parent49254714ae719c2f3609e53c92a427266251a68d
made gl_max_size cvar only affect TEXF_PICMIP textures, this prevents it from breaking bloom like it did previously, and bloom now disables itself if the hardware doesn't support big enough textures (such as 3Dfx Voodoo1/2/3/Rush/Banshee)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5810 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_textures.c
glquake.h
r_textures.h
vid_shared.c