added support for GL_ARB_texture_env_combine, currently only used on wall rendering...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 30 Oct 2001 21:55:46 +0000 (21:55 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 30 Oct 2001 21:55:46 +0000 (21:55 +0000)
commit685e171914f1c0709b04ca02c97505a4055001f0
tree7bcf9e3a0afe9127a448dfaef641b77abcd224fe
parenta90e84271f385438c9ce8bd45513d83a26f98180
added support for GL_ARB_texture_env_combine, currently only used on wall rendering (for 4x overbright support)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@988 d7cf8633-e32d-0410-b094-e92efae38249
gl_poly.c
gl_rmain.c
gl_rsurf.c
gl_screen.c
glquake.h
model_brush.h
render.h
vid_shared.c