removed detection of GL_NV_texture_shader extension which was previously used for...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 09:06:02 +0000 (09:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Mar 2006 09:06:02 +0000 (09:06 +0000)
commitcb872df2ca589d4b30c733dc239986dfd64f0c12
treed1dca0284444859b1e936e35f9262ac2733d6756
parent1c9dadb470e254303bacae8bc597a743d3265b0e
removed detection of GL_NV_texture_shader extension which was previously used for the geforce3 water shader that was removed a long time ago
removed support for GL_DSDT_NV textures (which were only used for the geforce3 water shader)
removed code pertaining to GL_NV_vertex_array_range (which hasn't been supported for a very long time)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6158 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
glquake.h
r_textures.h
vid.h
vid_shared.c