Tomaz's patch to ask the driver for a gl_texture_anisotropy limit, and apply that...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 May 2004 22:08:29 +0000 (22:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 12 May 2004 22:08:29 +0000 (22:08 +0000)
commit1b8e0671211505551c07141101a7638eff62198b
treea25526271be88199212238e942adbd8388584a7e
parent3d965e693bc7bc6bd76e36996f893c4ddb87690c
Tomaz's patch to ask the driver for a gl_texture_anisotropy limit, and apply that limit
also fixed a bunch of extension variables that were not being reset on resolution changes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4148 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
glquake.h
menu.c
vid_shared.c