implemented r_glsl_water cvar (refraction and reflection rendering)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Sep 2007 07:46:30 +0000 (07:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 22 Sep 2007 07:46:30 +0000 (07:46 +0000)
commita255e13ec710fbfbf541ef09b2195253dea80658
tree53b33e95de44d4d2051fc36d177d0fdbc189f118
parentb5d57c87b4695ebb86b7f7c23e6e9cd247010cc8
implemented r_glsl_water cvar (refraction and reflection rendering)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7570 d7cf8633-e32d-0410-b094-e92efae38249
20 files changed:
cl_particles.c
cl_screen.c
client.h
gl_backend.c
gl_backend.h
gl_rmain.c
gl_rsurf.c
glquake.h
matrixlib.c
matrixlib.h
model_alias.c
model_brush.c
model_brush.h
model_shared.h
model_sprite.c
r_explosion.c
r_shadow.c
render.h
todo
vid_shared.c