support for GL_ARB_texture_non_power_of_two extension (makes quake textures look...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Dec 2006 06:47:27 +0000 (06:47 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 19 Dec 2006 06:47:27 +0000 (06:47 +0000)
commitc9279ad2901cadff3086c3b83959e92430a5e46d
tree5be220d56d32d4e81c99e0c2dece5172348ec9d4
parenta0578b340d4f1c232e03fb576b4f08920a76c6ef
support for GL_ARB_texture_non_power_of_two extension (makes quake textures look a bit sharper on cards that support it and saves video memory)
known to be supported on NVIDIA Geforce 6 and above

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6661 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
glquake.h
image.c
vid_shared.c