implemented support for GL_ARB_texture_compression - this is controlled
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Aug 2007 07:44:46 +0000 (07:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 23 Aug 2007 07:44:46 +0000 (07:44 +0000)
commit4a0c55c2f53d3b18ae28eddb822a0c670636c0f9
tree31dec29a6656d752204078ea4165ead001d4389f
parent628e7725b72931b714cb145260e269a538fd536f
implemented support for GL_ARB_texture_compression - this is controlled
by the gl_texturecompression cvar, and which kinds of texture are
affected can be controlled by the gl_texturecompression_* cvars

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7531 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
gl_draw.c
gl_rmain.c
gl_rsurf.c
gl_textures.c
glquake.h
image_png.c
model_alias.c
model_brush.c
model_shared.c
model_sprite.c
r_explosion.c
r_shadow.c
r_sky.c
r_textures.h
vid_shared.c