added explicit casts for agl functions when calling GL_GetProcAddress
[divverent/darkplaces.git] / cl_particles.c
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-08-15 havocadded a default case (Sys_Error) to CL_RocketTrail...
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-20 havocchanged most Sys_Error calls to Con_Printf with appropr...
2005-06-09 havocreplaced uses of VectorNormalizeFast with VectorNormali...
2005-05-14 havocfixed snow fluttering
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-10 havocsmoke no longer expands over time (eats fillrate and...
2005-04-10 havocfixed ut2003-style smoke ring effect on explosions...
2005-04-10 havocreimplemented particle lighting, however it is not...
2005-04-10 havocfixed a crash if decals are stuck to submodels when...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-23 havocfix decal fading so they really DO disappear eventually...
2005-03-21 molivierMoved some particles texture initialization loops in...
2005-03-21 havocfix PBLEND_MOD in fog
2005-03-19 havocreduced particle struct size (now 32768 particles is...
2005-03-08 havocreenabled CL_TeleportSplash (and removed a bogus parame...
2005-03-06 havocchanged all uses of CL_PointQ1Contents to CL_PointSuper...
2005-02-06 havocrain drops now make rain splashes
2005-02-04 havoccl_particles_size works again
2005-01-15 havocadded saving of particles/nexbeam.tga (commented out...
2005-01-15 havocfixed a bug in texture generator that made all the...
2005-01-03 tomazCleaned up alot more memory leaks. (still get 720 leaks...
2004-12-01 havocdecals now render immediately rather than being transpa...
2004-11-03 havocinternal cleanup: split up CL_SparkShower into CL_Spark...
2004-10-19 tomazEnlarged particle font from 256x256 to 512x512 and...
2004-10-07 havocfix color problem with glow_trail (the blue trail bug)
2004-10-05 havocrevised commandline option comments for better categori...
2004-10-05 havocadded COMMANDLINEOPTION comments for every commandline...
2004-09-27 havocupgraded particle font texture to 512x512 and changed...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-09-12 tomazMerged CL_RocketTrail2 into CL_RocketTrail.
2004-09-03 havocadded cl_particles_explosions_bubbles/sparks/smoke...
2004-08-30 havocmake sure particles are reset on level change by cleari...
2004-08-25 havocimplemented loading of particles/particlefont.tga and...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-25 tomazSlightly tweaked CL_ParticleExplosion2 by VorteX.
2004-08-25 havocslightly changed color of iceblast in prydon
2004-08-24 tomazTried to make the vore spike trail to be blue under...
2004-08-09 havocfix unused variable k warning
2004-08-08 havocredesigned rocket explosion effect, now a simple spray...
2004-08-08 tomazmade TE_EXPLOSION2 use a spherical spawn pattern rather...
2004-07-27 havocremoved particle compacting stage, this fixed all ...
2004-04-02 molivierOops... It seems this malloc/free was actually intended...
2004-04-02 molivierReplaced a direct call to "malloc" and "free", and...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2004-02-09 havocfix a particle trail bug with freshly spawned entities...
2003-12-08 havocadded a comment above particle() function to describe...
2003-12-07 havoctodo item done: added cl_particles_blood_bloodhack...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-23 havocfixed a couple warnings
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-09 havocredesigned blood effects (now looks like droplets until...
2003-07-24 havocquite possibly the smallest ever commit - deleting...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-06 havocreverted RunParticleEffect appearance in non-GOODVSBAD2...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-04-18 havocgreatly improved pointfile command, it now shows a...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-02 havocchanged lots of printf to Con_Printf
2002-12-09 havocadded Electro's smoke trail tweaks
2002-12-02 havocanother bugfix for WORKINGLQUAKE code
2002-12-01 havoca few more glquake and glqwcl compatibility fixes
2002-12-01 havocadded a simplified CL_TraceLine in the WORKINGLQUAKE...
2002-11-30 havocdecals added back due to popular demand, currently...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havoccommented out two unused static const int variables...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocsmoke from bullet impacts and rocket trails now grows...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnow uses more smoke particles for gunshots, looks better
2002-09-28 havocdisabled smoke from explosions, it was a minor effect...
2002-09-28 havocadded sparks and smoke to explosions
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocsparks and rain are now beam particles
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocreduced default max particles from 16384 to 8192
next