decals added back due to popular demand, currently not at all optimized (they're...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 30 Nov 2002 09:44:26 +0000 (09:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 30 Nov 2002 09:44:26 +0000 (09:44 +0000)
commit25e6965735b10f67db3c27652a084fba3b8d740f
tree72a5146d7712821422947ea2b34f560fd02f3891
parent4719703516db89df5962791c31e243e036f123b8
decals added back due to popular demand, currently not at all optimized (they're just particles) and not clipped to surfaces
cl_decals 1 to enable (this is saved to config), cl_decals_time and cl_decals_fadetime change settings for them (these are also saved to config)
redesigned particle additive flag to be a blend mode number (PBLEND_ALPHA, PBLEND_ADD, or PBLEND_MOD - for decals), lots of special hacks for the nifty new PBLEND_MOD mode

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2659 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c