redesigned blood effects (now looks like droplets until they hit a surface)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Aug 2003 17:01:04 +0000 (17:01 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 9 Aug 2003 17:01:04 +0000 (17:01 +0000)
commite7ef373ea245bbf09343cae82f2af0ae3d2cd815
treece5f53ca9a7bb4f74cfa512d7d30537d21b88352
parent301157297096e22c94a47205d529a2cfbeaf996d
redesigned blood effects (now looks like droplets until they hit a surface)
added decals for bullet impacts, explosions, plasma, etc
added cl_particles_quality cvar (cranks up the number of particles, reducing their alpha, making softer effects)
removed cl_particles_blood_size and cl_particles_smoke_size cvars

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3384 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
menu.c