made darkplaces compile successfully with g++ to test for errors C doesn't care about...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Oct 2005 05:05:49 +0000 (05:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 21 Oct 2005 05:05:49 +0000 (05:05 +0000)
commitaa33d8f8642530f7f266d6cde1422f95aa74b2be
treeb0dbade16e3eb25065a218dd162d1cb0907419a4
parent60957c2f74fc42d2ab59e5973a469b2e9ee39824
made darkplaces compile successfully with g++ to test for errors C doesn't care about (result: found no actual bugs, just C++ compilers being ultra fussy)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5743 d7cf8633-e32d-0410-b094-e92efae38249
67 files changed:
cgame.c
cl_main.c
cl_parse.c
cl_particles.c
cl_screen.c
cl_video.c
client.h
cmd.c
collision.c
common.c
common.h
console.c
cvar.c
dpvsimpledecode.c
filematch.c
fractalnoise.c
fs.c
gl_backend.c
gl_draw.c
gl_rmain.c
gl_rsurf.c
gl_textures.c
host.c
host_cmd.c
image.c
image.h
jpeg.c
keys.c
lhnet.c
menu.c
menu.h
meshqueue.c
model_alias.c
model_brush.c
model_shared.c
model_sprite.c
mvm_cmds.c
netconn.c
protocol.c
protocol.h
prvm_cmds.c
prvm_edict.c
qtypes.h
quakedef.h
r_explosion.c
r_lightning.c
r_shadow.c
r_sky.c
r_sprites.c
render.h
server.h
snd_alsa.c
snd_main.c
snd_ogg.c
snd_sdl.c
snd_wav.c
sv_main.c
sv_phys.c
ui.c
ui.h
vid_agl.c
vid_glx.c
vid_sdl.c
vid_wgl.c
wad.c
zone.c
zone.h