changed R_Mesh_ system (again), now uses R_Mesh_GetSpace to set up varray_* pointers...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 11:39:08 +0000 (11:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Mar 2003 11:39:08 +0000 (11:39 +0000)
commite93d18b81c4c43ade8be7bb9c5d30710e12554b8
tree60803d6673846d482dd55cd5a6d26f7f14b5888b
parentf7c977317897310bddfd6f32e179a79e2c1caa14
changed R_Mesh_ system (again), now uses R_Mesh_GetSpace to set up varray_* pointers, then fills in the data, then calls R_Mesh_Draw (this can be done repeatedly, but vertex data should *NOT* be modified after the first call)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2818 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
cl_main.c
cl_particles.c
gl_backend.c
gl_backend.h
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
r_crosshairs.c
r_explosion.c
r_light.c
r_shadow.c
r_shadow.h
r_sky.c
r_sprites.c