Mem_AllocPool flags and parent parameters added, now there can be multiple temporary...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Aug 2004 08:50:52 +0000 (08:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 25 Aug 2004 08:50:52 +0000 (08:50 +0000)
commite13a8c596f2c51ca815773f89fee4f4f4f723f74
tree954673fbc8eef91efef70cc6a6a8f75f477f936e
parent2824e7f858f9899abfa22f6081de9a8c8db4531e
Mem_AllocPool flags and parent parameters added, now there can be multiple temporary mempools by using the POOLFLAG_TEMP option, and removed Mem_AllocNestedPool

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4377 d7cf8633-e32d-0410-b094-e92efae38249
30 files changed:
cgamevm.c
cl_main.c
cl_parse.c
cl_particles.c
cl_video.c
cmd.c
common.c
console.c
fs.c
gl_backend.c
gl_models.c
gl_textures.c
host.c
image.c
menu.c
meshqueue.c
model_shared.c
netconn.c
pr_cmds.c
pr_edict.c
prvm_cmds.c
r_shadow.c
snd_dma.c
snd_ogg.c
snd_wav.c
sv_main.c
ui.c
wad.c
zone.c
zone.h