decals now render immediately rather than being transparency sorted, this generally...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 1 Dec 2004 07:20:42 +0000 (07:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 1 Dec 2004 07:20:42 +0000 (07:20 +0000)
commit6ac35da545261db5b248a14ac19b56d1425b64e2
treeb1f61c00b23107dc0529a1be3a19f76a7c2e9329
parent3115d92b3091da8c16ea103a018c971059105e00
decals now render immediately rather than being transparency sorted, this generally resolves the issues with decals hiding sprites and lightning beams, though it's debatable whether the new interaction with water and transparent bmodels is really an improvement

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4805 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c