removed particle compacting stage, this fixed all 'disappearing decals' problems...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Jul 2004 09:18:10 +0000 (09:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 27 Jul 2004 09:18:10 +0000 (09:18 +0000)
commit9f4157a2c414ad09053f4230cb6f6132b8529092
tree8c051781f4375fa93edbce7658c4a8fa9b65a682
parenta6597771009ef4832b6027b3b8835d3bd2613228
removed particle compacting stage, this fixed all 'disappearing decals' problems, and caused a slight redesign to support dead particles in the array (now classified as pt_dead)
removed pressure particle support (since the freeparticle array it reused is gone now), pressure property still exists but is unused
added friction to a few more particle effects

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4290 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c