2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | improved error message for missing cubemap images,... |
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2004-02-18 |
havoc | now loads each cubemap only once, no matter how many... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-06 |
havoc | renamed r_shadow_shadows to r_shadow_dlightshadows... |
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2004-02-02 |
havoc | now always uses glPolygonOffset, and collision brush... |
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2003-12-28 |
havoc | improved support for q3map2 lights (added fade and... |
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2003-12-01 |
havoc | added a note about the Creative Technology Ltd patent... |
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2003-11-30 |
havoc | now uses q3bsp surfaceflags when possible instead of... |
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2003-11-30 |
havoc | now parses q3 shaders for surfaceparms (this mainly... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-13 |
havoc | added r_shadow_help and r_editlights_help commands... |
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2003-10-07 |
havoc | cd audio now tied to sound system |
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2003-10-02 |
molivier | The crusade against buffer overflows continues... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-20 |
havoc | finally managed to fix the r_shadow_portallight bug... |
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2003-09-19 |
havoc | migrated light bounding box generation from r_shadow... |
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2003-08-24 |
havoc | no more uses of %g in printf as it tends to lose precis... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-24 |
havoc | a little more explanation of shadow edge code |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-10 |
havoc | added 'readable' version of a particular line of code... |
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2003-07-08 |
havoc | fixed model shadows going through walls (by making... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-04 |
havoc | fixed a bunch of signed/unsigned mismatch warnings... |
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2003-05-26 |
havoc | fixed realtime lighting bugs with gl_mesh_batching... |
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2003-04-07 |
havoc | disable use of scissor when stencil is not available... |
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2003-04-07 |
havoc | some more minor cleanups |
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2003-04-07 |
havoc | forgot to make a couple changes before committing this |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-04-05 |
havoc | optimized shadow volume generation a bit (only projects... |
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2003-03-21 |
havoc | Thanks to IceDagger for pointing out this important... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-03-07 |
havoc | unfinished beginnings of support for voodoo1/voodoo2... |
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2003-03-02 |
havoc | changed gloss behavior, now darkens light intensity... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-02-26 |
havoc | adjustable r_shadow_projectdistance for testing (trying... |
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2003-02-20 |
havoc | optional portal based determination of lit surfaces... |
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2003-01-27 |
havoc | corrected rtlights loading of cubemapname (stupid typo) |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2003-01-22 |
havoc | turned off mipmapping on attenuation texture |
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2003-01-16 |
havoc | works with NULL worldmodel |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | reverted to fast version of trianglefacinglight code... |
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2002-11-07 |
havoc | glossmap textures are now brighter (no change to forced... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-29 |
havoc | minor update to texture flags and logic stuff |
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2002-10-29 |
havoc | color the torch light |
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2002-10-29 |
havoc | tweak large flame lights a bit more |
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2002-10-29 |
havoc | bumpscale is now adjustable (r_shadow_bumpscale) for... |
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2002-10-29 |
havoc | now lights are automatically loaded from the .bsp,... |
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2002-10-29 |
havoc | * LordHavoc slaps self for having loadmodel->mempool... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | cast shadows from frontfaces instead of backfaces |
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2002-10-19 |
molivier | Added a test when freeing textures (glt->image can... |
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2002-10-17 |
havoc | MSVC has a pathetic stack size. |
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2002-10-16 |
havoc | oops, removed the wrong one |
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2002-10-16 |
havoc | remove unused variables |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-04 |
havoc | now uploads a 3D attenuation texture (not used yet) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | new experimental shadow volumes, try r_shadows 2 to... |
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