finally managed to fix the r_shadow_portallight bug (had to reverse portal handling...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Sep 2003 07:34:52 +0000 (07:34 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 20 Sep 2003 07:34:52 +0000 (07:34 +0000)
commit020ac448eb9f40a6e13ea4b4ed611ab5cdefa7ea
tree1f2ff484fd099e8e75127ddaa75f513ef812d458
parent5825444e7bcedf2968e80e5e22b2a79d851a7f1f
finally managed to fix the r_shadow_portallight bug (had to reverse portal handling in many old broken cases), also changed the Portal_Visibility call to take a box instead of a sphere for culling

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3479 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
portals.c
portals.h
r_shadow.c
todo
winding.c