no more uses of %g in printf as it tends to lose precision too often (this caused...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Aug 2003 04:00:52 +0000 (04:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 24 Aug 2003 04:00:52 +0000 (04:00 +0000)
commiteebd18fb1a1b617f7d8f454e4efbb80838331101
treea4de5a2b3bfd306834e8aae9824f5e35fae78ba1
parent62677fa8706f316d22074a700da95e7283245d11
no more uses of %g in printf as it tends to lose precision too often (this caused problems with ftos in QuakeC truncating numbers to 6 digits, a problem afflicting Prydon Gate especially)
still tries to print numbers briefly if possible (by checking if their value is an int)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3413 d7cf8633-e32d-0410-b094-e92efae38249
collision.c
cvar.c
menu.c
pr_cmds.c
r_shadow.c