migrated light bounding box generation from r_shadow code to Portal_Visibility code...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Sep 2003 19:50:51 +0000 (19:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Sep 2003 19:50:51 +0000 (19:50 +0000)
commit62e513ac5939cdc12b1119e95aa67f97001430b0
treec4140792e02cbd749ff8d92d610885c89d618b64
parent4d1c845983e60effcf9cc18ab8d6f4c4bd0a8e06
migrated light bounding box generation from r_shadow code to Portal_Visibility code when using r_shadow_portallight 1, I hoped this would fix bugs but it did not, still it is an optimization...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3472 d7cf8633-e32d-0410-b094-e92efae38249
portals.c
portals.h
r_shadow.c