2006-06-11 |
havoc | removed team colored crosshair feature, removed crossha... |
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2006-06-11 |
havoc | removed crosshair_flashspeed and crosshair_flashrange... |
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2006-06-11 |
havoc | added crosshair_useteamcolor, crosshair_color_red,... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-15 |
havoc | moved many cl_ prefixed variables into cl. or cls. |
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2006-03-04 |
havoc | replaced sbarpic_t with cachepic_t in sbar code (saves... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2005-11-23 |
havoc | fix bugs with crosshair_static 0 mode when the player... |
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2005-11-07 |
havoc | removed .tga/.lmp extensions from all Pic names in... |
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2005-11-07 |
havoc | fix rendering issues with light crosshairs and the... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-08-23 |
sajt | Added dot crosshair (crosshair 6) |
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2005-05-13 |
havoc | replaced all references to vid.conwidth and vid.conheig... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-18 |
havoc | changed crosshair_static default to 1 |
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2005-04-14 |
black | -Added the parameter 'persistent'(naming?) to Draw_Cach... |
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2004-09-20 |
havoc | added PXQ_GFX_LETTERBOX extension |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2002-11-10 |
havoc | fix which crosshair texture is used |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-24 |
havoc | static crosshair is now drawn during sbar stage (where... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-22 |
molivier | Disabled crosshair during intermission |
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2002-08-21 |
molivier | Static/floating crosshair is now an option controled... |
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2002-08-09 |
havoc | converted drawing code from R_Mesh_Draw to R_Mesh_Draw_... |
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2002-07-30 |
havoc | fix 'flashing' crosshair bug caused by negative colors... |
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2002-07-29 |
havoc | Serious-Sam style crosshair (an actual sprite in the... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-23 |
lordhavoc | improved client number check to prevent potential crashs |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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